

Release notes list whats fixed, and any late-breaking issues and known limitations for Autodesk® Maya. This results in less fragmentation of coherent surfaces.Īt the same time Unwrella for 3ds Max has been updated to version 2.11 including some corrections for unwraps with non-square aspect ratio. Maya, Maya 2022, Maya 2020, Maya 2019, Maya 2018, Maya 2017, & Maya 2016. See Internal texture baking in Viewport 2.0. Delete the existing UV Attribute, and then use something like LABS AutoUV's to generate a brand new UV Map that is correctly. If your scene contains 3d textures that are not natively supported by Viewport 2.0, you can avoid long baking times for these textures by modifying the Bake Resolution for Unsupported Texture Types in the Hardware Renderer 2.0 Settings window. Use UVLayout to either remap the various UV maps into a single UV Tile, or alternatively create a set of UDIM Tiles for export into Substance Painter (which recently acquired the ability to work with UDIM Tiles).

* Enhanced unwrap results for specific cases. See Working in Viewport 2.0 for more information. * Simplified user interface to make using the plug-in even more intuitive.

* Added the option to place automatic seams at ridges in the mesh to provide clear cuts for hard surface models. * Added the option to place automatic seams at grooves in the mesh where they are better hidden. The Maya release adds features of the recent 3ds Max release to the Maya version and offers you optional automatic seam placements based on the mesh?s topology. Unwrella is now available in version 2.11 for Autodesk 3ds Max and Autodesk Maya. Unwrella v2.13 For Maya 2012 32Bit & 64Bit
